I’m getting a pretty weird bug here. When i rotate any geometry in my scene, it gets a darker shade.
In the example video below the problem is shown, i have two lanes (one is a copy of the other) and when i rotate it, it gets darker…
When the subject is a quixel object it is even weirder, because all lighting gets messed up, looks like is a normals problem, but even using the modeling tool don’t fix it.
The problem happens with SSR, RT and even lumen, i also tried to build the lighting, reflections, etc with no success.