Hello, I don’t know if this is the right section, but hopefully it is. Anyways, I was wondering if it was possible for me to create a little multi-object scene (example: Some barrels stacked on top of each other, and on a small platform), and then take the lit and baked scene and create a blueprint actor with it. I want to be able to place a blueprint actor all around a scene, but the issue is if I create all the pieces inside the actor, then I can’t bake the lighting. Is this possible to do, or is there a similar workflow that allows me to have objects with baked lighting inside the blueprint actors? I don’t mind if I have to keep a copy in the scene that it grabs from either, that’s not a big deal. Thanks!