Lighting and World Position Offset incompatibility

The light isn’t going off position, everything else is moving and the light is staying the same.
You would need to apply the same positional offset to the lights position as everything else for it to synchronize.
In an unrelated note, keep in mind WPO is a visual effect and it won’t alter the collisions / hitboxes of these distorted meshes. This may cause issues in gameplay when using these kinds of effects.