Lighting a combined mesh(eg: metahuman eyes seperately, or teeth seperately)

Hello

Is there a way to light a certain meshes of a combined mesh? I know you can do channels to seperate which mesh gets lit by which light but can we have something similar for combined meshes? like if you created a custome character with eyes and teeth, etc. and you just wanted to light the eyes only in one combine mesh so you get that twinkle in the eyes, make it pop more?

Thanks Guys

Hi,

You could assign a new material slot to the eyes and teeth, then in the engine, you can put a separate material and shader on them that has the effect you want.

Here is a video that might be helpful in making the eye shader:

Let me know if you need help with anything.