Light weight project still using a lot of resources

So I’ve created & packaged this light weight application with unreal.

It’s a simple recreation of the clock in Animal Crossing New Horizon’s. Like that clock, this one retrieves the local machines time and updates every tick. It does this twice because I couldn’t figure out how to make a blurred outline for both Images and Text (which this clock is made out of). My solution was to duplicate the text,Images and logic. Place it behind the White text and put a Background Blur in between.

I plan to Chrome key out the blue and use it in OBS. However, it is using entirely too many resources for what it is.

I’ve literally turned off every feature I could think of or found in UE. Am I missing something or should I just not use Unreal for this?

Minor Notes for context I tried making this clock in HTML/CSS/JAVA but I had several issues, one being that OBS’s Browser Source doesn’t like the fonts I’m using. So I thought “I’m trying to learn Unreal anyway, so why not?”

Any help would be much appreciated!

I think the main problem, is you’re using a modern game engine to draw a clock :slight_smile:

It’s still has all the stuff ready to do a first person shooter in the background.