I’m wondering if anyone knows where the value is taken from, or rather what the rules are for it?
It seems that it is taken from the DominantDirectionalLight in the world. However I want to use a second DDL in my world, however then all the materials using this node use the value from the new DDL rather than my main one.
So is there any way to control which DDL this value is taken from?
Does light vector only work with DDL’s or can they be used with normal point lights?