I’m wanting to have a spot light track a animated actor within sequencer, I’ve created a simple blueprint to always track the actor, however, it can’t seem to do this when the actor is animated. Is there a way to do this?
Current set up:
I’m wanting to have a spot light track a animated actor within sequencer, I’ve created a simple blueprint to always track the actor, however, it can’t seem to do this when the actor is animated. Is there a way to do this?
Current set up:
Looks like you have this running in the Construction Script. You’ll need to run this on Tick if you want to have it update continuously as the sequence is updating.
Hi Max thanks for answering, can you explain in more detail? I have just tried plugging this node setup into the event tick with no luck.
Edit - when hitting ‘Play’ it works but is there a way to see this when the game isn’t simulating?
You could try searching for some examples of tick in editor, I haven’t tried that myself.
Of note, there’s also a cine camera actor that has an actor to track functionality like you have. You could set that up and parent a light to the camera and that might give you the results you’re looking for (with an extra camera though…)
Thanks Max, I ended creating a blue print Editor Tick using this tut which has worked for me:
Creating an Editor Tick in Unreal Engine | Community tutorial (just the ‘Editor Tick Using Blueprint’ section)
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