hi all i try to rendering with UE4
i have a problem with reflection meshes like this
the reflection curvig in the middle and this is obviusly wrong. have to be vertical like scene axes
i don’t use any reflection thread i don’t use specular in the material (just roughness)
why UE4 create this wrong?
thx all
Reflection is angled only when the floor is angled , that’s when the problem appeared to me when using decals on non flat terrain .
Normally this should not happen, but check if the compression setting of the normal map is TC_Normal! I had this bending of reflections as well when my normal maps had the wrong compression assigned for some strange reason.