Hey, while working on a Game Jam project (3 Days, so barley any content), I noticed some smudgness/flickering/blurryness of the light and shadows.
I just used the first person template and added some really low poly objects like buildings and city probs, also i just added the directional light and like 2 point lights.
I tried to fix this issue with the auto exposure, shadow map changes, Global illumination changes, switching off lumen and reducing intensitiy of the directional light itself, but it helps nothing.
The log after building the light said, that I had some overlapping UV (3-4%) on some objects, but thats hardly the reason, right?
PS: The project also really consumes alot of performance with just this basic setup (No, Idont have any tick events ), which riddles me, too. I Hope some of you might know the solutions, because I remember these issues even in other projects, different build versions and pc’s I develop on. If the video itself does not show exactly that I mean, here is the itch.io link to game:
Thank you very much !!!