When viewing in 64bit Windows the app runs fine. Soon as I deploy and run on android device I cannot see rendered text or 3d objects. Sprites and ui load fine. Is this a specific lighting limitation to android or am I missing something. If a limitation then how do I light my game area up?
Rendered text lives in a blueprint which has a child spotlight illuminating.
I haven’t tried recently but if you are trying to use a Text Render component, it won’t work on mobile (unless they fixed it). Did you try using a WIDGET (UMG)?