Light Propagation Volume crashes Unreal 4.6.1

Hi

I wanted to test the LPV in 4.6.1 but I can`t even open the editor. I added the line in ConsoleVariables.ini but after launching the project I have crash. It worked in 4.6 but now it is not.

Cheers,
Lucas

Hello Illusionray,

This is a project you are converting from 4.6 to 4.6.1?

Try disabling the LPV (Light Propagation Volume) and resetting the feature for the project. i.e. repeat the steps you took initially when setting up your LPV.

If this does not solve your issue, let me know and we can further investigate.

Thanks,

Andrew Hurley

Hi Andrew

Yes, it is a project from 4.6. It was working on the older version fine. The only steps I took was to put the command in the ini file and it crash instantly. When I delete the line it is working just fine. This is a very big project and I dont know if it causing something I changed but I dont recall to turn something in the Project Settings window.

Maybe I will try it with the 4.7 version and will let You know.

Cheers,
Lucas

Ok, I found the problem. It is the Oculus Rift. If it was enabled it was making trouble and instant crash with LPV. You can very easy test is :slight_smile:

Cheers,
Lucas