Light propagation volume and ray tracing cannot be enabled at the same time in UE 4.22

Although ray traced global illumination is an alternative to LPV GI, there might be a need to do ray traced reflections that show other parts of the scene lit by the light propagation volume.

Although this was posted a year ago, I’m hoping that someone can still answer if/how this can be done in any of the subsequent version of the engine. If not, any reason for why it isn’t possible would be nice to know. Thank you.

Sorry for necro, but I am currently requiring this for a specific usecase and would also love to know why