light problem whit ES3.1 preview

i make a blank proyect to test this.
when i make a blank proyect i put the preview in ES3.1 (takes like 20 mins to make the preview )
and the light is more bright in some areas than the standar preview, and when i compile scene for android the game looks like the ES3.1 preview ( more bright )

i remember in a old version of unreal i dont have that problem
someone have the same issue or maybe i make a error in something ?

someone can replicate this, maybe my config machine is bad :frowning:
please help me what is the problem and what i can do ?

i think the problem is not only whit the sky glow, in this images i deleted all the lights source and the sky and the diference of light persist, when i put the es3.1 preview the light is more bright
you can replicate that in your own machine

what can be the problem ? or now is normal than in es3.1 preview the light is more bright ?