Hello, I made a spline blueprint using a tutorial and noticed that the light is passing through the mesh. So far I tried making the mesh double sided and checking the double sided tickbox in the details panel but no luck. Is there any way to fix this in the blueprint without having to convert this into a static mesh?
To avoid this kind of things, always make you meshes solid, i mean, if you want to do a wall, don’t create a plane, create a box.
Same for the floors or ceilings, if you are not going to see the other part of the wall, you can asign a little part of the uv mapping, so the rest of the texture can be aplyed to the main side, but, always create the complete volume of the wall.
I could make a single sided static of a tunnel and it work fine. However, when I use splines, it seems to disable cast shadow for the rest of the instances I’m guessing.
Sorry the necropost, but did you fix your problem without converting the whole spline mesh in a static mesh?