hi guys
I have a problem, I can’t figure out how to remove that “noise”, “disturbance”, that is created by a point light on the walls near the point light.
I am working in Lumen, but I don’t understand why it creates this problem.
Inside the Neon in the scene there is a small Neon with an emissive, but even disabling it always creates this problem for me. Does anyone know the reason why?
Thanks for answer!
It mostly looks like Lumen GI because of the emissive material. Avoid emissives when possible
Hey there @SilenGlaix! Welcome to the community! This noise looks a bit like the temporal artifacting, are you using Temporal Anti Aliasing (TAA) and Lumen?
Yes I’m using Lumen in this moment.
Do you think it is more useful to use a point light instead of emissives?
Try changing your Antialiasing method to FXAA, MSAA, or None in the meantime and take a look again to see if the artifacting is cleared. Lumen and temporal samples don’t get along for the most part.
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Absolutely! In fact, a spot light is even cheaper (but only if it fits your needs).
Just to quickly test, delete the emissive and replace with a similarly powerfull light and look for the difference to confirm.
Emissives only are usable in big objects (like a 1m sphere).
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in your Postprocessvolume look for, FInal Gather Quality, and raise the value and see if that fixes it.
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