Anyone find lightmap issues with 4.7.2 ? I had the game looking ok in 4.6 but now lightmaps are ***** built with 4.7.2 with no changes to meshes.
I recently rebuilt all my project from 4.6 to 4.7.2 and seems to be fine, could you post some examples of what you are seeing?
Thanks for the reply at least I know it’s not a general issue. Pretty sure something is different because it was ok in 4.6, but in any case it gives me an excuse to rework/remake the meshes as they were too heavy for the need anyways.
I ended up simply increasing the lightmap res to fix the issue. Not ideal I guess but it’s a small game and only increased the ipa size 3mb.