I’m getting weird dots on my light maps I bumped my resolution to 256
so I"m curious to understand why this is occurring, if anyone knows I would really appreciate the assistance.
I’m getting weird dots on my light maps I bumped my resolution to 256
so I"m curious to understand why this is occurring, if anyone knows I would really appreciate the assistance.
Which software did you use for modelling walls?
It looks to me like a bunch of your polygons are split and while it’s aligned in the UV’s it is producing artifacts along those seams.
so I figured it out, essentially I’m using sketch up data and UV mapping it in 3ds Max, the issue was actually the first UV Channel, But doing a flatten map pass on the first channel it completely removed the issue.
took a little while but worked it out.