light leak

3ds max is ok, but you lost time twiching UVs, although I got used to, and UE5 UV tools makes me nervous, I tried once and left it. I can make all custom UVs just need time :slight_smile: It would be cool to have some kind of automated process like what camera see that polygons stretch in UV space rest remove. Plugin or script I think some expert would make it easily :slight_smile: