There is this scene I’m doing to test lighting. And a small thing keeps bugging me.
As seen on the picture there is a small light leak below the wall. Wall is “floored”, even deep into the floor yet light keeps comming through.
Assets I’m using are from Infinity Blades pack in Unreal Marketplace.
Here is the picture of the Lightmap UV’s of that mesh:
Placing another wall did fix the problem.
So is it the Lightmap UV problem? Is there another solution than replacing it with a different mesh?