Light leak only visible in rendered out Cinematic???

I have geo behind that specific corner to prevent any potential leakage through holes in my mesh (even though hardware ray tracing is enabled so thickness shouldn’t be an issue). The modular pieces intersect and crash through each other.

However, light still leaks through, but only in rendered out frames of a cinematic, as seen below. Previewing the same cinematic sequence in the viewport fails to reproduce such artifacts.

The solution was to disable dynamic lighting of the affected mesh. Turns out dynamic lighting is the root of all lighting artifacts which only show up in rendered cinematic sequences.