Light glitch problem.

Hi everyone,

I’m experiencing a strange issue in Unreal Engine 5.5.4 and would really appreciate some help.

After adding any type of light (Directional, Point, Spot, etc.), I notice weird artifacts appearing when moving the camera or player. It looks like the lighting is being rendered with a delay or there’s some kind of ghosting effect.

I’ve attached a video to demonstrate the issue.

I’ve already tried most common fixes I could find online—changing Lumen/Nanite settings, tweaking post-processing, project settings, etc.—but nothing helped so far.

Has anyone seen this before or knows what might be causing it?

Any suggestions would be greatly appreciated!

Thanks in advance!

Hello,

The effect reminds me of eye adaptation/auto exposure that is built in by default.

Do you still see it if you disable auto exposure?