Light Function Material and Skeletal Mesh shadows UE5.3.2

Recently I noticed that point lights with a light function material won’t cast shadows for skeletal meshes.
I used the Top Down template, created a torch and used the light function material from the old Elemental demo. It makes the light flicker as expected, and under Lumen setting the light to “Moveable” indeed allows dynamic shadowing to work as expected. However, the TopDownCharacter mesh component doesn’t cast shadows into the scene from these torches.
Adding a second pointlight to the torce with no light function material applied to it worked as expected and the combination of the two lights is acceptable as far as appearance but having to double the number of lights in a scene seems sub-optimal.
After spending about an hour wrestling with search terms I haven’t found a definitive “this is a known bug” result so the question is “is this a known bug”? If so, is there a workaround?