the screenshot is of the viewport and the clip is what it rendered… in render ray is sharp and there are some weird square patterns rendered when the camera is getting far but there is no issue in the viewport while scrubbing the timeline. I need help.
what all solutions I have already tried? in console r.shadow.distance 0 and also r.shadow.distance 1000… in Luman reflection on and off and also changes in values. in directional light bloom on and off…