I’ve got a problem with a flashlight I’ve equipped to my player character. As of right now, I’ve literally just connected a spotlight to the player and made no adjustments to it and I’ve searched online on how to solve this problem, but I can not find anything about this. If anyone knows how to remove this bright glare when looking at objects, it would be really helpful.
Hmm, strange, do you use a PostProcess volume? Maybe the bloom is too high?
Do you have a problem with the amount of light being reflected from surfaces? Then maybe you want to check your material settings especially the Roughness value, try setting it to a bit higher value.
It’s all materials, depending on how close you get to them. As you walk close to a wall for example, the light will get brighter and brighter and that’s what I want to disable.