Another thing to keep in mind is that Static Lights while being the cheapest, rely heavily on Lightmap quality and don’t cast any analytical Specular(although you can get some Specular bounce from cubemaps picking up the specular orb at the light’s position). Stationary lights do have true Specular contribution and the Distance-Field Shadowmaps for baked lighting don’t rely as much on Lightmap resolution. It’s still a factor, but it’s much more forgiving.