Hello all !
I might be a bit dumb-dumb, but I’m a bit stuck with my thing. I explain, there’s an electric board that is broken in my game. The player have to find tools, then get back and interact with it to repair it, and when it’s done, a light close to it turn on.
So, in my electric board blueprint, I just ask if the player have the tools when he interact. If yes, I put a bool variable to 1 (all my variables are in my third person character blueprint). And in my light bp, with the event begin play, I ask if the bool variable from earlier is true, and if it is, I toggle the visibility. In my head, it should work, but sadly my head isn’t Unreal x) So, if a good man can explain to me where I’m wrong ^^ The thing with the tool work, as the string appear if I have the tools, and if I’ve not, the other one appear.
Electric board BP :
Light BP :