Creating a point light (didn’t try other types) in a Blueprint and then placing that Blueprint in a map results in “duplicated” light objects sharing the same GUID as the point light in the Blueprint:
Further, the lighting build step never completes, sitting at 99% until cancelled.
Question 1: Is this expected behavior?
Question 2: Can the Blueprint be modified to create a unique duplicate to replace the “original” when it is placed in a map?
Further clarification on this fix:
You have to change mobility to “Movable” in both the ‘transform’ and ‘child actor component → point light component → mobility’ sections in the details in the blueprint class.