MachineId:16F079EF4C72C389627DEEA5BC6A404D
EpicAccountId:5b1c0f0efa2242eda8519953d5c79f88
Assertion failed: Colors.Num() >= 1 && Colors.Num() <= MaxNumShaderComplexityColors [File:D:\Build++UE4+Release-4.12+Compile\Sync\Engine\Source\Runtime\Renderer\Private\PostProcess\PostProcessVisualizeComplexity.cpp] [Line: 54]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:440]
UE4Editor_Renderer!FVisualizeComplexityApplyPS::SetParameters() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessvisualizecomplexity.cpp:57]
UE4Editor_Renderer!FRCPassPostProcessVisualizeComplexity::Process() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessvisualizecomplexity.cpp:132]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:656]
UE4Editor_Renderer!FRenderingCompositePassContext::Process() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:211]
UE4Editor_Renderer!FPostProcessing::Process() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1981]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1471]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\scenerendering.cpp:1931]
UE4Editor_Renderer!TGraphTask<FRendererModule::BeginRenderingViewFamily'::
25’::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:999]
UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:932]
UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:679]
UE4Editor_RenderCore!RenderingThreadMain() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:319]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:440]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]