Light Channels on Blue print Vines.

Hey guys. I have a blueprint for some dynamic vines that I downloaded, that spawn random vines and leaves to a surface. The problem I am having is that I have no way to control what Lighting Channel these blueprint vines can be affected by. Currently they are only able to be lit by channel one, but I have a few that I need to be lit by channel 2. How do I enable this on this blueprint?

I think you’ll find, as long as you setup the meshes correctly, then, even though these meshes are used in BP, everything should work.

So, you have to find the meshes the BP is using, and make use they support lightmaps on channel 2, which is what I’m assuming you want…