Ok but do you have a solution ?
Because it’s modular assets and I have a dead line so I will not go back to max and create a big walls, this will change my UV so textures etc etc … this is just how lossing time I guess ![]()
I fix the big rounded black things with moving objects but I think you speak about the big walls in the main room right ?
Can I fix this with touching the uv of the lightmap ?