I’m having a little problem with my project and I’de like some advice.
I’m modeling my apartment and I’m dividing the walls in sections. Like, I have a mesh for the living room walls, another mesh for the main corridor walls and another mesh for the entrance walls. I’m assemble it in Unreal Engine 4 and after compiling the light, I get this bug:
I belive I’m missing some light configuration. It’s not UV because even with 2 UE Cubes I get the same problem: