Light Bleeding


I am using geometry shapes and i am pretty sure i closed everywhere
When i use normal shapes i don’t get this issue
I tried almost everything but i still have this issue

Things i did;

  1. Min and max brightness
  2. Untick auto exposure
  3. Post processing unbound

Seems to be something to do with the material, try adding a reflection capture and baking it under the build tab at the top of your screen then, build reflection captures, another option is if its only seen from the inside try extending the walls past the floor and ceiling as well as to the sizes just to make sure that you aren’t like one unit away from fully sealing it in.