light attached to camera detaches when save

I am attaching a spotlight to a camera in the sequencer but when I save, it becomes unattached. Or rather, it moves location to somewhere far away. I can bring it back by zeroing it’s location but then it pops away again if I save the project. What am I doing wrong? Unreal 5.1

Hey there @CPcube! Welcome to the community! Could it be that you’re attaching it for one frame but when you scrub away it’s going to other keys in which it wasn’t attached? I only ask because this is a common occurrence. If not and you’re actually making that actor a child of the camera actor, something else is definitely at play. Is it only on save? Or do other aspects also trigger it? Does it move back when you’re at it’s key?

Thanks for the reply. Turns out I needed to add a Transform to the light in the sequencer and then add a location keyframe to keep it in place.