Light and reflection settings for Meta Quest 3 build

Hello. I have built a simple game, built and deployed it to my Meta Quest 3. I have followed an official manual (that I can’t find a link to anymore): turnkey android SDK installation, Meta XR Tools plugin, enabled developer mode in the headset, applied recommended rules for Quest 3 .
Compiling works, but what I see in VR-headset standalone differs from what I see via Unreal Editor preview. In particular shadows and reflections for dynamic objects are completely missing. I have watched many videos on topic of lighting settings, but none of them really changed anything in compiled application (it does change editor preview though).

What I have now: RTX off, Allow static lighting: ON, DirectionalLight casting shadows ON, dynamic global illumitanion method: lumen, shadow map method: virtual shadow maps.
Some settings like “Support movable SpotlightShadows” make application render only on left display (right is black)

Feels like I’m missing some Meta Quest specific settings.