Lifesteal system

Hi everyone!
I’m trying to implement a lifesteal (vampirism) mechanic in my Unreal Engine 5 game — where the player restores health when dealing damage to enemies (e.g., by shooting them).

Right now I’m planning to do it in Blueprints or Gameplay Ability System solutions.

:small_blue_diamond: Does anyone have any tutorials, examples, or screenshots of how you’ve implemented something like this?
:small_blue_diamond: I’d really appreciate any tips, logic breakdowns, or pointers on where to start.

Thanks in advance!

Just use any generic damage/stat system and add the logic to heal while damaging when, for example, a Vampirism Boolean or Tag is True or attached, respectively, to the attack.

There are many stat system tutorials on youtube/online; find one below:

(4) How to Build a Combat Damage System | Unreal Engine 5 Tutorial | Reusable and Flexible Design - YouTube

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