Hi everyone!
I’m trying to implement a lifesteal (vampirism) mechanic in my Unreal Engine 5 game — where the player restores health when dealing damage to enemies (e.g., by shooting them).
Right now I’m planning to do it in Blueprints or Gameplay Ability System solutions.
Does anyone have any tutorials, examples, or screenshots of how you’ve implemented something like this?
I’d really appreciate any tips, logic breakdowns, or pointers on where to start.
Thanks in advance!