Devlog 12
New build is available!
New chapter available!
Note, there were a few factors that resulted in having less content than i expected (i.e. it’s pretty stub). But there’s a ton of under-the-hood work And the next sprint will be the 2nd pass for this same chapter.
Sprint log:
Explanation and demo
General
- update to 5.3 !!
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- performance optimization around shadows and global illumination
- new: implemented dynamic loading using data layers
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- bug fixes and improvements all around
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- performance pass
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- improved input handling
- improved settings menu and quality settings.
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- new: added new quality categories.
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- new: added basic input hints
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- added a couple of shaders
- new: moved to newer goxel/vengi with optimized meshes and improved colors (not many new assets though)
Flashbacks
- improvements.
- new: Max/Min. handle of changes
- hooked to the noises
Dialogs
- improved random dialogs, and dialog system
- new: dialog history !!
- improved ui and animation
Story
- upgraded chapter flow
- improvement to transitions, camera handling, fades
- new: dynamic loading using data layers
Inventory
- improved item look at
- new: added a flag sub system to track flags (things that happened)
- new feature: item can have its own logic
Chapter 0
- less stub than before
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- playable
- expanded story, dialogs, items
Sound
- new: new musics!
- new: new interactions, and noises