Oops, sorry, I missed this! We didn’t follow any tutorials, but it’s not that complicated. We use an invisible cylinder to detect the proximity to our collectible, then show an UI on begin overlap. Then on key press we animate in code the piece of paper, from the position of the collectible to a point in front of the camera - I guess this would be the most complicated thing about it, but it’s just math, take the camera position, translate in front of it by your desired distance, then animate both position and rotation of the paper from initial values to the new position and the rotation of the camera.
I don’t know if that was of any help, but if you want me to go into more detail about something specific, just let me know.
P.S. The beams of light are intended so that the player can actually find these collectibles easily. At the point in the game when they will appear, we want them to be pretty easy to find. The other ones, without the beams will appear earlier and will require more of a keen eye to spot them.