But what does that mean?
Life Pictures is a narrative driven game. Or as we affectionately call it, a walking simulator. The objective in Life Pictures isn’t to kill all the enemies or collect all the coins, but to uncover a story, to understand the finer details, to feel, to ponder, to relax and to let yourself be immersed in a small but beautiful world.
So all I do is walk around?
While we value immersion, taking it slow and breathing it in, that is not all you’ll do in Life Pictures. Since the entire game revolves around the concept of pictures and the memories they store, a major component of the game is your photo camera. And we’re investing a lot of time in making an awesome camera for you to play with and take amazing photos.
Yes, we are quite similar in game play style. But your game are far more advance than mine.
I have some questions if you do not mind. Where you you learn about the inventory and the pop up & pick up mechanism (like the letter shown). Any general guides & tutorials (series) I can follow to make as you done? After I am done with the main rooms, my focus will shift to making the game play side.
Nice video. I am not sure about the light beam. It seems too in your face. So instead of exploring, I expect many player will go route one to these beams.
Without knowing much of your game (so I am making wild guess), Why not make it more exploitative. Instead of a ray of lights, maybe a clue like “its between a well & a river”, & there are sound or visual clue as you get near to uncover the secret.
Hey there guys! Wanna take a peak under the hood of our game and see how we built our photo camera and how we saved/loaded the captured photos?
Check it out here and tell us what you think.
Oops, sorry, I missed this! We didn’t follow any tutorials, but it’s not that complicated. We use an invisible cylinder to detect the proximity to our collectible, then show an UI on begin overlap. Then on key press we animate in code the piece of paper, from the position of the collectible to a point in front of the camera - I guess this would be the most complicated thing about it, but it’s just math, take the camera position, translate in front of it by your desired distance, then animate both position and rotation of the paper from initial values to the new position and the rotation of the camera.
I don’t know if that was of any help, but if you want me to go into more detail about something specific, just let me know.
P.S. The beams of light are intended so that the player can actually find these collectibles easily. At the point in the game when they will appear, we want them to be pretty easy to find. The other ones, without the beams will appear earlier and will require more of a keen eye to spot them.
New info on how the photo camera works in gameplay and some tech info about how we implemented the focus. Check it out on our official page, lifepicturesgame.com
I think I got roughly the idea. If I have further question, I will ask you again. I ma taking a break from modeling/texturing to making UI & inventory now.