I’m reaching out to you professional engine developers out there (unreal or otherwise). I quite admire you guys and I’m really interested in being an engine developer myself and I’m curious about how is the day-to-day life of an engine developer.
So far I’ve only done some really basic artificial intelligence programing (A*, flocking, minimax 'n stuff), very little computer graphics (can I get a high 5 for a rotating cube?) and my thesis is on audio engines.
So my questions are:
- What are the advantages and disadvantages of being an engine developer?
- Have you been a game developer at some point in your career or did you start off directly with engine development?
- How did you choose the field that you specialized in (if you have a field / definitive role)?
Looking forward to your opinions, feel free to add some more stuff. I’d love to hear from you.
Thanks in advance