Hi! I really hope someone can help me with this, because I’ve been digging through internet foruns and trying to find resources, but nothing seems to help me. I’m working on a project that gathers a lot of pointclouds in one level and I have a cinecamera actor moving through them. It goes from one pointcloud to another. As I render, the pointclouds flicker and fail to load on time, they appear fragmented and with a bigger pointsize than what is supposed to. I’m using the Console Variables shown on UE’s Plugin Reference, I attach the screenshot of the settings and a link to a video of how the render turned out. Any hints?