I have problem with license agreement issue, which has been asked in AnswerHub here: https://answers.unrealengine.com/que…e-license.html
The solutions provided there are deleting the android-sdk-license file found in NVPACK/android-sdk-windows/license, disable gradle and use ant, or point the android sdk to the original or non-NVPACK one (the one bundled with Android Studio).
I’ve tried all the solutions, and pointing the SDK to the original seems working to me. However, I fear that this brings issue as it doesn’t use the default NVPACK one. Disable Gradle also works, but if I recall, in UE 4.18, it is expected to use Gradle as default.
But my question is, isn’t this issue shouldn’t happen after I press the “Accept SDK License” button? Or is there something I missed?