Thats a pity, i was thinking if i purchase fluid flux as eg, if i thinking instead of purchase all in one hit, that multiple assets from fab and i spent 10 grand, instead buy 1 high quality the best photoreal asset for 300USD, then save up and purchase another 300USD and i think eventually own 200 different asset over a period of 3 years, then thinking instead of create low quality game a photoreal game, then suddenly Fab starts deleating all the assets i purchase money down the drain, rip off, well Fab say the assets i purchase i do not own, there like Sony purchase a game on Playstation store, then at any time they can pull the licence from the game then the game doesnt exist on PS5.
Its how the rich corporations run the world now.
They want you to either pay a subscription so they have a constant revenue stream, or you pay to constantly upgrade by paying large sums to dump your ‘old stuff’ and by the latest… Apple have been doing it for years.
Man buys a tesla, one day the car will not open… phones tesla support and is told his music app subscription has elapsed, the Apple OS has locked him out until he continues his subscription.
.NET Framework was supposed to use that same model, making the Windows OS a streaming OS App that you must pay a subscriptions for, plus any ‘apps’ you want to run on it. The ‘business model failed’…
The world is heading to a subscription only economy profile, except maybe food… EV’s will make sure your cars are kept tethered and will become all leased vehicles.
Is the assets on marketplace for sale is mine to keep, so if i purchase Fluid Flux from fab is it mine to keep or does Fab confinscate it back. So here you go the way this reads everyone buys from FAB
dont own the ASSETS so any time Fab can pull any asset and get scamed by FAB
Epic speaks of ‘Content Licensor’ (Seller), yet you cannot add a EULA or Terms and Conditions that protect your content once it leaves the FAB/Marketplace. If you did, that would conflict with Epics own EULA you signed to be ‘allowed’ to upload your content, that gives them permission to use your content how they see fit.
Should FAB/Epic decide to withdraw any content for whatever reason, so is support and potential updates/upgrades to that Product. I was informed by Epic, that when you link your Zip file to the Approval Process, they will ‘carryout specific tasks and make changes to the submission, to make it compatible with the Unreal Formats’… what that entails is unknown. I suspect they do nothing. It is just a gimmick to make you believe they have a hand in the process.
I believe they simply load the zip file to a programme that checks the validly of the content for that specific editor, and that changes with every editor release. I have asked many times to be able to carryout a Validity Check either online, or within the Editor, like in Unity, before I commit a submission, but they won’t.