Licence Clarification for Paragon Characters

I’m a student and my team is planning on making a cinematic piece using the Paragon characters and we wanted to know:

  • Are the assets were available for commercial use, e.g. our University using the cinematic for their marketing (student showreels)

  • Can we edit parts of the characters, e.g. uprezing textures or retopo for optimisation

  • Adding new animations to the characters

  • Optimising the skeletal rig for more dynamic animations

  • Exporting the character into other software, such as Blender/Maya, for animation, then re-importing the new animations back into Unreal Engine

We will be making our project in Unreal in order to develop a real-time rendering pipeline for animation.

Yes, all of this is permitted.

And Hiding bones or adding other weapons? All within UE4 ofc. Thank you

That is also allowed.