Libvulkan_radeon.so UnknownFunction

4.27

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Caught signal 11 Segmentation fault

libvulkan_radeon.so!UnknownFunction(0x29b372)
libvulkan_radeon.so!UnknownFunction(0x12e4bc)
libvulkan_radeon.so!UnknownFunction(0x126acf)
libvulkan_radeon.so!UnknownFunction(0x128d3b)
libvulkan_radeon.so!UnknownFunction(0x12c02b)
libUE4Editor-VulkanRHI.so!FVulkanPipelineStateCacheManager::CreateComputePipelineFromShader(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1971]
libUE4Editor-VulkanRHI.so!FVulkanPipelineStateCacheManager::GetOrCreateComputePipeline(TVulkanBaseShader<FRHIComputeShader, (EShaderFrequency)5, (VkShaderStageFlagBits)32>*) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/VulkanRHI/Private/VulkanPipeline.cpp:1919]
libUE4Editor-VulkanRHI.so!FVulkanCommandListContext::RHISetComputeShader(FRHIComputeShader*) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/VulkanRHI/Private/VulkanCommands.cpp:199]
libUE4Editor-Engine.so!FRHICommand<FRHICommandSetComputeShader, FRHICommandSetComputeShaderString>::ExecuteAndDestruct(FRHICommandListBase&, FRHICommandListDebugContext&) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/RHI/Public/RHICommandList.h:765]
libUE4Editor-RHI.so!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase&) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:372]
libUE4Editor-RHI.so!FExecuteRHIThreadTask::DoTask(ENamedThreads::Type, TRefCountPtr<FGraphEvent> const&) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/RHI/Private/RHICommandList.cpp:427]
libUE4Editor-RHI.so!TGraphTask<FExecuteRHIThreadTask>::ExecuteTask(TArray<FBaseGraphTask*, TSizedDefaultAllocator<32> >&, ENamedThreads::Type) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/Core/Public/Async/TaskGraphInterfaces.h:886]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:710]
libUE4Editor-Core.so!FNamedTaskThread::ProcessTasksUntilQuit(int) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/Core/Private/Async/TaskGraph.cpp:601]
libUE4Editor-RenderCore.so!FRHIThread::Run() [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp:319]
libUE4Editor-Core.so!FRunnableThreadPThread::Run() [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.cpp:25]
libUE4Editor-Core.so!FRunnableThreadPThread::_ThreadProc(void*) [/home/bengt/Downloads/Projekte/github.com/EpicGames/UnrealEngine4.27/Engine/Source/Runtime/Core/Private/HAL/PThreadRunnableThread.h:185]
libpthread.so.0!UnknownFunction(0x9608)
libc.so.6!clone(+0x42)