Hi, inside every .apk package there is a libUE4.so that I suppose is the engine binary of 58bm, it is luckily compressed
It is possible and feasible to get the source code of UE4 and discard modules I don’t plan to use in a small mobile game to generate a smaller so lib? Then use that small lib in my blueprint-only projects?
If the answer is yes, what you recommed to me? I know how to read C++ code well, but I have no experience programming with C++ and never interested in working with Visual Studio. ( I’m an old fashioned Object Pascal guy with 3D/2D design and animation skills)
Do you recommend me to hire some one to do that?
Or wait for new versions of the engine in a near future that could generate smaller mobile builds?
(Currently the lowest size I can get making a lot of tricks is 37mb, is good but not competitive).