Hi, I am trying the Unreal Editor for Fortnite, and I am having some issues with some assets.
At first, I was trying to build a game using environment assets from world of warcraft with the help of wow export tool. but ended up failing and giving up after a few days. I then scraped that idea and went with another idea that involved moving assets from UE 5 to UEFN and that failed to due to the assets requiring blueprints. I then said why not look into Fab for some environments and I started to notice some assets in Fab where exact copies of what I already have in my Unreal Engine Epic Games Store library however it shows I do not own them on Fab and I would prefer not to repurchase what I already bought and own.
Anyway, long story short I wanted to ask a few questions and hopefully someone from epic could help me out.
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Are there any plans to allow blueprints and other features found in the full unreal software to be used in UEFN at some point? I would love to see plugins come to UEFN as well.
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Is there any way I can merge the two libraries together so fab will see that I own the assets that it thinks I don’t and if so, can I have someone guide me through the process?
Thanks for your time looking forward to your response
Regards,
Luna Carper