Stylized_Fantasy_BattleAxe - Technical Information
====================================
Type ............ Static mesh prop (no rig, no animation)
Triangles ....... 25,158
Vertices ........ 12,588 (17,490 in glTF/GLB, which splits vertices at UV/normal seams)
Dimensions ...... 0.733 x 0.153 x 2.000 m (73.3 x 15.3 x 200.0 cm)
Units / scale ... Metric, 1 Blender unit = 1 m, scale 1.0, rotation 0
Pivot ........... Centre of the base; the base sits on the ground (Z = 0)
Orientation ..... Z-up in FBX / Blend (FBX: -Y forward); Y-up in glTF/GLB/OBJ (importers convert as usual)
UV channels ..... 1 (UVMap), inside 0-1 space, no meaningful overlap
Materials ....... 1 (M_Stylized_Fantasy_BattleAxe), metallic/roughness PBR workflow
Mesh ............ 16 separate shells (some overlap/intersect inside the head); normals oriented outward
LODs ............ None included
Collision ....... None included
Textures (PNG, 2048 x 2048)
T_Stylized_Fantasy_BattleAxe_BaseColor - sRGB
T_Stylized_Fantasy_BattleAxe_Roughness - linear / non-color
T_Stylized_Fantasy_BattleAxe_Metallic - linear / non-color
T_Stylized_Fantasy_BattleAxe_Normal - linear / non-color, tangent space, OpenGL (+Y).
For Unreal Engine, flip the green channel
(or enable "Flip Green Channel" on import).
T_Stylized_Fantasy_BattleAxe_ORM - linear / non-color, packed mask map:
R = Ambient Occlusion, G = Roughness, B = Metallic
(G and B are identical to the separate Roughness / Metallic maps).
Intended for Unreal-style packed workflows; the Blend/FBX/glTF/OBJ/USD
files use the separate maps above.
Package contents
FBX/ SM_Stylized_Fantasy_BattleAxe.fbx (FBX unit scale, Z-up, -Y forward; textures in ../Textures)
glTF/ SM_Stylized_Fantasy_BattleAxe.glb (textures embedded)
glTF/Separate/ .gltf + .bin + textures/
OBJ/ SM_Stylized_Fantasy_BattleAxe.obj + .mtl (textures in ../Textures)
USD/ SM_Stylized_Fantasy_BattleAxe.usd, .usdz (textures in USD/textures)
Blender/ SM_Stylized_Fantasy_BattleAxe.blend (Blender 5.2.2 LTS, textures packed)
Textures/ T_Stylized_Fantasy_BattleAxe_*.png (BaseColor, Roughness, Metallic, Normal, ORM - 2K)
Previews/ 1920x1080 preview renders