I created a prefab containing a UIRing that behaves like a progress bar. Everything works fine i.e. progress updates in real time. The only problem is when I move player too far from prefab. Then I don’t see the progress changing on the UIRing. When I come closer the bar jumps by the value that has changed all this time and everything goes back to normal.
Can You please tell me where should I look for a soultion to this problem?
Also I have noticed that I noticed that in case of progress bar made from scroll bar there is also a problem with refreshing in real time - it only refreshes when I’m not looking at it.