LG G3 doesn't show up in Unreal Editor

Hi everyone.

I’ve been trying to configure my device for 3 days and I still couldn’t make it show up in the Editor’s device manager. I must be missing something important, but my frustration won’t let me see it.

Android Dev Kit is installed, and the device is attached (adb.exe devices).
adb_devices.PNG

Device shows up in windows without any problems, USB Driver is installed
device.png

Create a new Project without starter content.
VS2013 opens up first, my phone shows up in the devices list.
adb_devices.PNG

In Unreal Editor, I can only see my PC and iOS as targets.
device.png

Since my phone is an LG G3, it features the Adreno 330 GPU which is fully supported.

I’m using Unreal Engine 4.7.2.

Thank you for your help. If you need additional info, feel free to ask.

Derp.

And I was indeed. Problem solved.

Even though I installed all the components through TADP, my environment variables were not set. I think the first table in the Android Development Reference should be included in the Quick Start, just in case.

At least I hope I’ll help another beginner.

Derp.