Experience
- 8+ years of experience in game development (C++, Unreal Engine)
- Worked on 5+ succesful projects released on Switch/Xbox/PS5/Mac (e.g. Fort Solis, Deaths Gambit, Dungeon Souls, Fallen Angel)
- Have implemented AI solutions for the projects I’ve shipped strong math foundation(linear algebra & geometry)
- github with several c++ & c# examples.
- Very fast at making prototypes of any genre (Able to ship within 200-80hours of work)
- Showcase Portfolio: https://theredpix.com/
Skillset
- Used to fully coding in C++, Including UI Widgets and Animation Logic
- AI (contextual steering behaviors, BTs,state trees, GOAP, kythera)
- Large experience coding my own physics and collision systems
- Strong foundations on architecting Game Systems for different genres (from real field experience and shipped games)
- Advanced Vehicle Experience
- HLSL shaders/ Materials maths optimization
- Procedural Generation Algorithms for map layout generation
- Extensive experience working on sorting depth layers, working with different view/surface resolution in the same viewport
- Experience doing Lighting systems for 2D games, including 3D models responding to light on orthographic cameras
- Solid Netcode Multiplayer Functionality with UE replication system
- Perforce, Git, gitlab, Plastic
- Experience coding custom 3D / 2D engines. Unreal source
- Performance optimization for porting to platforms such as Switch/Mac Apple Silicon OS/PS4/Xbox
- Strong math foundation (specially vector math & geometry )
Payment
*Swift/Paypal transfers. I’m looking for fulltime positions.
Some Github Public Repos
- Third Person game with GAS C++ Only (including several abilities such as climbing, inventory, shooting)
- Easy Stearing behaviors
- Anti Gravity Engine(wipeout like vehicle movement system)
Contact
- Discord : Vite23Studios
- Email: thredpixel@outlook.com
- Web: https://theredpix.com
I prefer to be contacted via discord rather than email or private message